No Bugs Means More Stuff

Yay! No more bugs were found in the Mystcraft release, meaning I get to start working on even more advanced stuff like adding the new instability system and crafting and rewriting and and and. There’s a lot of stuff.

One of the main things I want to do is add the new instability stuff. It is really meant to be a system, not a single mechanic. Decay is really just a from of instability, and there needs to be both lighter and harsher forms of instability. If the world is only a little unstable it shouldn’t necessarily die, just be a little off while it settles out; or maybe it has weird properties like random lightning. 😉 Conversely, if the world is truly unstable -like you added a ridiculous number of Dense Ores symbols- then it should very nearly rip itself apart while you watch.
It is important to realize that instability is meant as both a balancing mechanic and an interesting mechanic. Equally important, instability does not come from strange or non-normal properties. Void worlds are not unstable, nor are flat worlds. That’s just how they are. Similarly, Wooden Tendrils aren’t unstable, just odd. Dense Ores, however, are unstable for game balance.

I also want to add some symbols that improve the stability of a world. These will typically have negative or otherwise balancing effects similar to instability, but you can control or select them intentionally.

I will have a number of these effects overlap. Charged, for instance, will remain a symbol but also be a very good light instability mechanic. You may actually wish to write worlds with very harsh environments, and thus many things which will be added as ‘instability mechanics’ will also be possible to write. Some of these may improve the stability of the world, but most of the time, if you are writing the effect, you probably wanted it, so it should be too much it’s own reward. 😉

I’m looking forward to the fun mechanics I’ll get to write. 🙂

11 thoughts on “No Bugs Means More Stuff”

  1. Wow that seems like a good idea

    so if i made my world super safe and full of recouses it would fall apart in seconds but if i set it to have lava lakes it makes it more balanced

  2. This sounds very neat! I’m really looking foward to there new mechanics. Mystcraft is an awesome mod and it’s very fun to play with it.
    And now with even more interesting features to come .. can’t wait 😀

  3. Thanks for all the work you put in this mod. I think your ideas and plans for Mystcraft sounds awesome! Keep up the good work, and remember to have fun ^^

    1. mrgreaper: I assure you it was not for no reason. 😉 Please check the wiki, forums, or the irc if you have trouble understanding why. 🙂

  4. So Forge removed the chunk loader hook and Mystcraft unloads dimensions with no loaded chunks. Can you add a dimension loader block so at least the area around spawn stays loaded so we don’t have to afk just to run the world? At least until Forge pull their heads out of their asses?

  5. Hi, it seems, that if you get to age numbers of around 130-140 some array will overflow upon entering a new age

    (Could not get provider type for dimension -115, does not exist)

    This happens to me everytime i enter a new age

  6. Cirrus0: This is a bug in the Mystcraft link(teleport) code. I’ve already fixed it in my dev environment. 🙂
    Be sure to file bug reports to the Mantis!

  7. Keeping in mind that you maybe will overhaul the writing system,
    will it be possible to discover instability symbols in books,
    and can you write a bunch of the same?

    For example, when you want to make a world that will decay 10 times as fast as normal, can you write 10 decay symbols in your book?

    Anyway, i’ve been using this mod since short and I must say I see a lot of potential in it, good job on the game balance!

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