No LookingGlass build this week.
This Mystcraft release was mostly bugfixes and compatibility handling for a few things.
I’ve been really busy with general travels and things. Haven’t been home since slightly before MineCon, really, so I’ve had limited opportunity to work on things. Should be returning to a “normal” schedule at this point.
Mystcraft is available from CurseForge.
I’ve been experimenting with using Trello for Mystcraft for a little while now. Thus far, I’ve found it a good way it organize my TODOs, and definitely an improvement from my flat text sheets.
For those who haven’t seen it, Trello is a neat little web app for project management. It supports the creation of lists in which you create “cards” detailing different tasks (or “stories”) which need to be completed. It is modeled on the Kanban paradigm.
I’m still on the fence about the best way for me to manage the lists, though. I tried the “standard” arrangement and set my lists up in a Kanban-like system, moving the cards between lists depending on what I’m currently doing and what I won’t be doing for a little while.
However, I’m thinking about arranging the lists as release arcs, breaking up the lists into individual releases as I hit them. The main idea behind this is to get better relationships between the cards. Currently you can just link to the cards, but there’s not really a dependency system.
It’s possible, I think, to try and put all the things which would depend on a task inside the same card, but since I like to have pretty small tasks this results in not wanting to have large cards. I also like to detail things pretty well, and it’s hard to detail the checklist elements on a card. Now if there were sub-cards….
If anyone has any thoughts on this (particularly anyone who has used Trello) I’d love to hear them. I actually have been thinking of making the Mystcraft Trello board publicly accessible and opening it up for comments and things, so let me know if you are interested in that as well.
I hope everyone has been happy with the baselining changes. I’ve not heard anything, so I assume no one had any complaints. 😛
Last weekend I didn’t release anything due to MineCon. No explanation needed there, I’m sure. 😉
I’ve nearly finished the initial version of Slidercraft, which should be fun. It’ll make for a good toy on Let’s Plays and video series, as well as a fun gameplay mode in general, I hope.
Part of that has been testing and building a number of things for realtime portal rendering and transition. The inter-dim portals are coming along nicely.
Unfortunately, that’s not quite here, yet.
What I have for release right now is some LookingGlass improvements. Particularly, I’ve improved the cleanup handling for views, so if your objects clean up properly (in terms of Garbage Collection) then the frame buffers used by the views will clean up too. This is mostly a modder focused improvement, but it will hopefully positively impact end-user performance.
I also fixed a bug where the current world’s entities would get muddled if you created a view to it. Should be alright now.
Mystcraft got an update as well, mostly to use the new version of LookingGlass.
One of the most exciting things for this set of builds is probably the inclusion of the API sources in the dev and API jars for both Mystcraft and LookingGlass. The dev jars will be available alongside the API jars from now on.
This means those using the APIs will get the javadoc and be able to read the original source code of the APIs. This was the original intent, but I messed it up, apparently. 😛
Note that is IS possible to use CurseForge as a maven repository, but it’s not great. You have to refer to the specific file you want to download. I’m trying to get a better location, but I’m in the middle of relocating my website and haven’t gotten any offers for places to upload to.
At any rate, I’m looking forward to all the fun stuff coming up! 😀
Mystcraft is available from CurseForge.
LookingGlass is available from CurseForge.