At last, the wait is over! 😉
Mystcraft for 1.3.2 is ready for public release. 🙂

Also, only one download! Whoo! Much easier on both me and you.
I’ve stopped maintaining two versions of Mystcraft, so we only have a Forge Edition now. This has saved me a lot of effort and work and allowed me to clean up my code substantially.
I’m working with the Forge team to get the base edits Mystcraft needs into Forge, but until then Mystcraft is still a jar mod.

A few words of warning: Terrain generation may not line up with existing saves. Old saves should work fine, otherwise.

You will need Forge to use Mystcraft from now on. The current builds are still made to overwrite parts of forge, and need to be installed after specific versions of Forge.
[1.3.2] Mystcraft Universal for Forge 247


14 thoughts on “Mystcraft”

  1. When I use both mystcraft and NEI, i go to a new world and then i cant use NEI, i need to relog minecraft ant then NEI is working again.

  2. Hi Xcomp,
    I am on a Mac 2.4GHz Intel Core i5 (Just in case you need that). When I install Mystcraft I get stuck and it says updating minecraft and bar that has frozen.

    Mods Installed

    Jar: Minecraft Forge Latest (I put mystcraft here)

    Coremods: CodeChickenCore and Not enough items client

    Mods Folder: ICBM, Universal Electricity and forestry

    I have deleted META-INF.

    Please help 😉

    1. Ya It Crashes When I Load It Up
      I Do Have Plenty Of Other Mods Installed So I Know How I’m On Macbook So Please Try To Identify The Problem

  3. Just wanna say this mod is a very high standard and I very much look forward to playing with this incredible mod. 🙂

  4. @Joe Forge does not recognise Mystcraft as a coremods folder mod. it has to go in the jar.

  5. Does this universal pack contain the server files? Or am I looking in the totally wrong place 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.