Mystcraft 0.10.12.01 HotFix

Whoops.
Looks like I changed the wrong string, producing errors with existing “Flat” symbols. Should be fixed in this build. You might need to perform a bit of cleanup to repair altered saves. Sorry.

To recap: there is only one download (found at the bottom of this post); This file is the universal install for client and server; it no longer goes in the jar.
Mystcraft goes in the mods folder.

If you are still lost on the 0.10 series, check out Direwolf20’s Mod Spotlight! Direwolf20’s Mod Spotlight for 0.10.4.00
If you are having trouble with writing, check out Direwolf20’s Writing tutorial!
Note that there are a couple changes between the video and the current mod, particularly that colors and things are easier to write. If you follow the tutorial, you’ll do great.

Download: [1.6.4] Mystcraft Universal 0.10.12.01Adfly Link
Download: [1.6.4] Mystcraft API 0.10.12.01Adfly Link
Check the Mystcraft Forums for updates and the change log.

Enjoy!

Mystcraft 0.10.12

This update adds the writing desk model from the contest, as well as a number of fixes and other changes. Check the changelog for a full list. 🙂
This version is still for 1.6.4. Forge isn’t ready for 1.7, yet, and so we wait.

To recap: there is only one download (found at the bottom of this post); This file is the universal install for client and server; it no longer goes in the jar.
Mystcraft goes in the mods folder.

If you are still lost on the 0.10 series, check out Direwolf20’s Mod Spotlight! Direwolf20’s Mod Spotlight for 0.10.4.00
If you are having trouble with writing, check out Direwolf20’s Writing tutorial!
Note that there are a couple changes between the video and the current mod, particularly that colors and things are easier to write. If you follow the tutorial, you’ll do great.

Download: [1.6.4] Mystcraft Universal 0.10.12.00Adfly Link
Download: [1.6.4] Mystcraft API 0.10.12.00Adfly Link
Check the Mystcraft Forums for updates and the change log.

Enjoy!

On Minecraft ModPacks Now

I wrote a response to someone in the forums about the kind of modpacks I like to see and approve, and I felt it worth putting here. Let me know what you think.

I generally find the concept of attempting to “appeal to the masses” a flawed approach in a modpack.
Also, it’s been done. Obviously the masses aren’t happy with a single thing, or they would have stuck with that and there wouldn’t be more than one (persisting) attempt. At the very least there would be a “best” modpack.

Made for a specific community, great. Made for a specific purpose, fantastic. Made because someone wanted a modpack to really bring out feature X, clever. Hardcore modpacks or modpacks with interesting challenges, modpacks which emphasize exploration, magic, tech, building… How can you please the builder and the explorer in the same pack? How can you appeal to the hard-core, anti-tech mage and the anti-magic techie at the same time?
I like to look at Magic Farm as a good example of what a modpack can be. It puts together mods and configs in such a way as to create a real, consistent experience. It’s a designed thing created like it were a game itself.

We are long past the point of downloading modpacks because installing mods yourself is hard. Modpacks now are either server things, community things, or should be created to achieve something. Server/community packs I recommend making private. Streamer/media packs I generally allow because they are made so their following communities can participate / view maps. Map packs are an obvious one.
If you want a pack to get the OK from me, I want to see something worth playing. “Appeal to the masses” isn’t it.

Cheers!

EDIT: You are invited to discuss this on the Mystcraft Forums.